Beacons of Hope
May the Light spread . . .
When the human empire of Nerath was at its height about three hundred years ago, the Nentir Vale stood as the northernmost extension of that great realm. Would-be settlers navigated the Nentir River through a trackless swamp or forged their way through a thick forest that separated this area from the rest of Nerath. At the end of their journey, they came upon a pocket of rolling grassland and light woods more than a hundred miles wide and ringed by mountains and forests—a frontier area that held both promise and peril for those who braved it.
Several settlements sprang up in the area. Foot paths between these outposts of civilization turned into well-traveled roads and most of the towns flourished over the next two hundred years or so.
Then, nearly a century ago, chaos and ruin came to the Nentir Vale when an Orc horde called Clan Bloodspear swarmed down out of the mountains to the northwest. By this time, the empire of Nerath had begun to crumble and the hardy souls of the vale got no help from the south.
Before the Bloodspear War was over, much of the Nentir Vale had been ravaged. When the orcs finally withdrew, they left behind a broken and battered land.
The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors and broken keeps litter the countryside. Many of the stories about who once lived in those forgotten places have also been forgotten. Some of the communities that sprang up during the vale’s brief heyday are still present, but greatly reduced in population and influence. Between these “Points of Light” lie vast tracts of untamed land. Bandits, wild animals and monsters roam freely through those untamed areas, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns.
Now, for the second time in its history, the vale is a destination for those of stout heart and great prowess—adventurers who seek to turn this near-wilderness once again into a place where peaceful folk can forge a life for themselves. Are you the heroes that will spread those tiny points of light into a unified shield of civilization? Only the gods and the fates know . . .
TABLE OF CONTENTS
The Story Thus Far
The Sage’s Guild
Character Creation Guide
Logistics & Rules
“Beacons of Hope” is an in person game based upon the works of many authors including but not limited to Wizards of the Coast and using their D&D 5E rules.